GetPersonalItem()
Retrieves the string that is the identifier of the personal item for the assassin.
string GetPersonalItem();
Description
Returns the string set by the function SetPersonalItem that represents the identifier of a personal item for an assassin.
This item can later be used to prove that the PC have dispatched the assassin.
Remarks
This function is of little use for general scripting needs, however is a good example on how to script rewards.
Requirements
#include "nw_j_assassin"
Version
1.22
See Also
functions: | CreatePersonalItemOn | GivePlayerPersonalItem | PlayerHasPersonalItem | SetPersonalItem |
categories: | Module Specific Functions |
author: Tom Cassiotis