GetPersonalItem()

Retrieves the string that is the identifier of the personal item for the assassin.

string GetPersonalItem();

Description

Returns the string set by the function SetPersonalItem that represents the identifier of a personal item for an assassin.

This item can later be used to prove that the PC have dispatched the assassin.



Remarks

This function is of little use for general scripting needs, however is a good example on how to script rewards.


Requirements

#include "nw_j_assassin"

Version

1.22

See Also

functions: CreatePersonalItemOn | GivePlayerPersonalItem | PlayerHasPersonalItem | SetPersonalItem
categories: Module Specific Functions


 author: Tom Cassiotis