IPGetIsBludgeoningWeapon(object)
Checks if an item is a bludgeoning weapon.
int IPGetIsBludgeoningWeapon( object oItem );
Parameters
oItem
Object to check whether is a bludgeoning weapon.
Description
Returns true if weapon is blugeoning (used for poison)
This uses Get2DAstring, so it is slow. Avoid using in loops!
Remarks
Checks in the baseitems.2da file's WeaponType column, in the row index that is the item's base type. It does not check if the weapon has any additional damagetypes via itemproperties.
Returns FALSE if the item isn't a bludgeoning type weapon, and on error, e.g. if oItem isn't a valid object.
Requirements
#include "x2_inc_itemprop"
Version
1.61
See Also
functions: | IPGetIsMeleeWeapon | IPGetIsProjectile | IPGetIsRangedWeapon |
categories: | Get Data from Object Functions | Item Properties Functions |
author: Lilac Soul