IPGetWeaponEnhancementBonus(object, int)
Returns a weapon's enhancement bonus.
int IPGetWeaponEnhancementBonus( object oWeapon, int nEnhancementBonusType = ITEM_PROPERTY_ENHANCEMENT_BONUS );
Parameters
oWeapon
Weapon to get enhancement bonus from.
nEnhancementBonusType
See remarks. (Default: ITEM_PROPERTY_ENHANCEMENT_BONUS)
Description
Returns the current enhancement bonus of a weapon (+1 to +20), 0 if there is no enhancement bonus. You can test for a specific type of enhancement bonus by passing the appropritate ITEM_PROPERTY_ENHANCEMENT_BONUS_* constant into nEnhancementBonusType
Remarks
The following values are valid for nEnhancementBonusType:
ITEM_PROPERTY_ENHANCEMENT_BONUS
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT
Requirements
#include "x2_inc_itemprop"
Version
1.61
See Also
categories: | Get Data from Object Functions | Item Creation Functions | Item Properties Functions |
constants: | ITEM_PROPERTY_* Constants |
author: Lilac Soul