RaiseCorpse(object, int, int)
Raise a given corpse from the dead with the given visual effect.
void RaiseCorpse( object oVictim, int nVisualEffect = VFX_IMP_RAISE_DEAD, int bDestroyable = TRUE );
Parameters
oVictim
The object to raise from the dead.
nVisualEffect
The visual effect to apply to oVictim. (Default: VFX_IMP_RAISE_DEAD)
bDestroyable
Destroy the corpse object or not. (Default: TRUE)
Description
Raise a given corpse from the dead with the given visual effect.
Unless bDestroyable is set to FALSE, the newly-raised corpse will be changed so it will be destroyed on its next death.
Remarks
Applies nVisualEffect to oVictim then, EffectResurrection, followed by EffectHeal with oVictim's max hit points.
Requirements
#include "x0_i0_corpses"
Version
???
See Also
functions: | Raise |
constants: | VFX_BEAM_* | VFX_COM_* | VFX_DUR_* | VFX_EYES_* | VFX_FNF_* | VFX_IMP_* |
categories: | Action on Object Functions |
author: Mistress