IPGetTargetedOrEquippedMeleeWeapon()
Returns the equipped melee weapon of a spell target.
object IPGetTargetedOrEquippedMeleeWeapon();
Description
This function is to be used within a spell script.
If the spell target is an item, the function checks whether the item is a melee weapon and returns the weapon on a successful check. The weapon need not be equipped.
If the spell target is a creature, the function checks whether the creature has a melee weapon equipped and returns it.
If the targeted creature has no melee weapon equipped or the targeted item is not a melee weapon, OBJECT_INVALID is returned.
Remarks
This function only produces reliable results if called from a spell script.
It calls GetSpellTargetObject which only makes sense within a spell script.
The function uses 2da lookups to determine whether the item is a melee weapon, so it might be slow if the relevant 2da file (baseitems.2da) is not cached.
This is an internal function. See the note near the top of #include index for more details.
Requirements
#include "x2_inc_itemprop"
Version
1.6?
See Also
functions: | IPGetTargetedOrEquippedArmor |
constants: | BASE_ITEM_* |
categories: | Get Data from Creature Functions | Get Data from Object Functions | Item Properties Functions |
author: motu99, editor: Mistress