Traps Function Category
Functions that deal with traps.
Functions
Name | Brief Description |
---|---|
CreateTrapAtLocation | Creates a square Trap object. |
CreateTrapOnObject | Creates a Trap on the object specified. Works on doors and placeables only. |
EffectAreaOfEffect | Returns a new effect object. |
GetEnteringObject | Gets the object that last opened or entered the calling object. |
GetExitingObject | Get the object that last left the calling object. |
GetLastDisarmed | Determine who last disarmed a trapped trigger, door or placeable object. |
GetLastTrapDetected | Determines the trap last detected by the PC. |
GetNearestTrapToObject | Determines the closest trap from a creature or object. |
GetProjectileTrapOrigin | Gets the origin for a projectile trap. |
GetTrapActive | Determines if a trap is active. |
GetTrapBaseType | Determines the type (i.e. frost, spike, etc.) of a trap. |
GetTrapCreator | Returns the name of the creature that set the specific trap. |
GetTrapDetectable | Determines if the specific trap has been set as detectable or not by the toolset. |
GetTrapDetectDC | Determines the DC required to detect the specific trap. |
GetTrapDetectedBy | Determines whether a creature has detected a specific trap. |
GetTrapDisarmable | Determines if the specific trap is capable of being disarmed. |
GetTrapDisarmDC | Determines the DC for the trap to be disarmed. |
GetTrapFlagged | Determine if a specific trap has been set as visible to all creatures. |
GetTrapKeyTag | Determines the identifier of the key required to disarm the specific trap. |
GetTrapOneShot | Determines if the trap was designated as only going off once. |
GetTrapRecoverable | Determines if a trap is recoverable. |
SetTrapActive | Sets whether or not the trap is an active trap. |
SetTrapDetectable | Sets whether or not the trap on an object can be detected. |
SetTrapDetectDC | Set the DC for detecting the trap. |
SetTrapDetectedBy | Makes a trap detected by a creature. |
SetTrapDisabled | Disables the trap on the specified object. |
SetTrapDisarmable | Sets whether or not the trap on an object can be disarmed. |
SetTrapDisarmDC | Set the DC for disarming object. |
SetTrapKeyTag | Set the tag of the key that will disarm the trap. |
SetTrapOneShot | Sets whether or not the trap is a one-shot trap. Meaning whether or not the trap resets itself after firing. |
SetTrapRecoverable | Sets whether or not the trap on an object can be recovered. |
TrapDoElectricalDamage | Function for doing electrical traps. |
TriggerProjectileTrap | Causes an origin object to fire a specified spell at a target. |
VersusTrapEffect | Modifies an effect so that it only works against traps. |